Press Kit
Everything you need to cover Oneiron Expanse
Factsheet
- Developer
- Wondervault Games
- Based in
- Barcelona, Spain
- Genre
- Deckbuilding Roguelite
- Platform
- PC (Windows macOS Linux)
- Release window
- 2027
- Website
- https://wondervault.games
- Steam page
- https://store.steampowered.com/app/4622890/Oneiron_Expanse?utm_source=press&utm_medium=article
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History
Wondervault Games was founded in 2026 in Barcelona, Spain, with a clear mission: to create beautifully crafted indie games that deliver quality you can feel and fun you can't forget. Bridging approaches, knowledge and strategy from big corp but tactics and development adapted to the guerrilla-style of indie sizes and tiny budgets.
The studio's debut title, Oneiron Expanse, is a deckbuilder roguelite with a powerful narrative that flows with the game, complementing the experience without driving it or distracting players from the core battle.
Development began in early 2026, blending deep card mechanics inspired in strong mechanics like Magic: The Gathering but moving the deckbuilding aspects to a flowing activity that happens as you play, and not only between matches. The game develops in a dream-world setting where human laws and moral constructs do not exist, having the player face the consequences of the absence of "good" or "evil, and the inherent violence of an alien nature that is indifferent to suffering.
From the start, Wondervault has developed alongside its community in the open; co-designing features, incorporating player feedback, and sharing every step of the journey through regular development updates.
Screenshots
Screenshots will be added here soon
Keyart & Illustrations
Select a piece to view it full size. All artwork © Wondervault Games, free to use in coverage of Oneiron Expanse.
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Steam capsule art
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Clara — key art
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Oneiron plains — battle background
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Iridescent riverbed — battle background
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The Tormentor — enemy concept
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Clara — avatar exploration
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Clara's dagger — VFX study
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Seal art by archetype
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Threshold Barrier — card art
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Vessel of the Untouched — card art
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Steal Resource — card art
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Sealed Bomb — card art
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Shadow Walk — card art
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Borrowed Essence — card art
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Sorrow's Shell — card art
Logo
Select a mark to view it full size. All logos are supplied on transparency; the studio logo is also available as scalable SVG. Please do not recolour, rotate or stretch the marks.
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Wondervault Games — stacked logo
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Oneiron Expanse — wordmark
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Wondervault Games — logo (vector available)
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Wondervault Games — horizontal logo
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Wondervault Games — badge only
Downloadable Content
Coming soon.
Team
Juan Moya — Co-Founder
After twenty years of engineering journey, Juan Moya is returning to the roots of why we play.
Juan spent over a decade at King, most recently as a Senior Director of Engineering for Candy Crush Saga. While he mastered the technical acumen required to run some of the world's most-played mobile games, he has always viewed engineering as an "art of balance" where data meets intuition. His journey has taken him from robotics and medical imaging research to global studio leadership, always looking for the fundamental value behind every technical challenge.
Now, he is channeling that artisan’s perspective into Wondervault Games, an indie studio based in Barcelona.
Juan is moving away from corporate structures to build games alongside the community. At Wondervault, he is blending his "ex-King" engineering excellence with a focus on empathy and empowerment. He believes that technical mastery and an indie heart belong together, and he is building a studio where players aren't just an audience, but part of the team.
Alex Martinez — Co-Founder
Few indie game engineers have built critical systems for government agencies, authored IETF internet standards, or held software patents. Wondervault Games co-founder Alex Martinez has done all three, and now he’s channeling that deep architectural expertise back into game development.
His path began in the 1990s Linux and demoscene communities, where he spent his early years writing low-level code, building graphics libraries, and crafting tools directly from the metal up. That technical foundation led him into the upper echelons of Big Tech, where he spent years solving complex distributed systems and building large-scale cloud infrastructure.
Having tackled scale at the highest levels, Alex co-founded Wondervault to focus his technical rigor on indie games, combining enterprise-grade engineering with the creative, hands-on spirit of his early demoscene days to build robust technology designed entirely around the player.
Credits
In no specific order
- Arsen Ribes De Los Santos Artist, 2D illustrator
- Isona Fernandez Sanz Artist, 2D illustrator
- David Garcia Mateo Fractional UX Designer
- Frame Games Thank you! Video Game, Digital Art, and Programming School
Contact
For press inquiries: press@wondervault.games